Archive for the ‘Project’ Category

Gamification in High School Math classes

Abstract: Two cross-curricular eTwinning Problem Based Learning projects developed by 3 9th grade classes of a Humanities high school in Italy: in one project students learned how they can cooperate with foreign partners and then debate together about the topics they learned in the other project students learned Maths...

From Pixel to Plastic: Using Europeana as a resource for 3D printing projects

Image: Telescópio. Original available on Europeana: Telescopio refractor. For the students in this class, the challenge began with a test of the Art and Astronomy through the Ages scenario, one of the learning scenarios available under the Europeana DSI-3 project. After testing the scenario, we found that it did not...

The Use of Immersive Virtual Reality in the Mathematics Classroom

Image taken from: https://pixabay.com/en/clouds-female-game-girl-model-1845517/ (Creative Commons) Remember this article about virtual reality and how it helps teaching? The main point was that it makes teaching more enjoyable and memorable, therefore it allows the content of the lesson to be memorable for years. Now you can read about an actual tool...

A Taste of Green – An implementation of an OSOS project on the quality of olive oils

Image taken from: https://pixabay.com/en/olive-oil-salad-dressing-cooking-968657/  (Creative Commons) Introduction The OSOS project (Open School for Open Societies), is an EU project, involving the “Idis Foundation – Città della Scienza” as a coordinator in Italy, with the final goal of promoting and supporting a renaissance of civic culture based on the idea...

Thank you for your support to the STEM Discovery Week!

Evita and I were very happy to participate in a Scientix webinar about the STEM Discovery Week campaign with hundreds of educators in STEM education on 28 February 2018. We enjoyed answering the large number of questions we received from the participants. The main questions were about what kind of...

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Didactic research in High School for innovative STEM bioinformatics activities

Image: shutterstock_374892109- ABSTRACT Innovative didactic research in High School for STEM Bioinformatics activities to use this modern science as creative opportunity to construct scientific applicative itinerary for secondary school students. I have realized different STEM bioinformatic research didactic activities for High School, sharing strategies with european bioscience teachers, working as...

Spaces, technology and teaching: what improvements do you need in school?

Image: shutterstock_150587642 Introduction This paper describes an Erasmus+ mobility project (Digital in EU) designed for ICT coordinators (Animatori digitali) of 34 schools in Calabria. Teachers, divided into 4 groups, during the month of November were received for a week at the Orestad gymnasium in Copenhagen. During this time the Calabrian,...

Elements for High School STEM didactic activities from International Neuroscience Meeting

Abstract This publication derived from participation as biologist didactic – researcher to “European Synapse Meeting ”, Milan University 4 – 6 December 2017 . It was very interesting to present in Meeting my abstract and poster about didactic neuroscience research and to know integrated and innovative informations about researches...