Posts Tagged ‘gamification’

Beyond the game jams: Facing social challenges through a gameLab conception

Game jams and hackathons all over the world are a reality as a trend and the benefits are contrasted and supported by the public acceptance and research bodies. But, in the meantime, they are often considered as an end themselves instead of a powerful tool aiming broader objectives. This...

Gamification in High School Math classes

Abstract: Two cross-curricular eTwinning Problem Based Learning projects developed by 3 9th grade classes of a Humanities high school in Italy: in one project students learned how they can cooperate with foreign partners and then debate together about the topics they learned in the other project students learned Maths...

A multidisciplinary approach on time using Alice 3D

A. D’Ambrosio* IIS Cattaneo Mattei, Monselice (PD), pdis003009@istruzione.it Abstract: An inquiry-based learning project was developed using Alice 2, a free 3D programming environment. The aim of the project was to createa gamified telling of astoryabout time in science. Students inventeda 7-level game based on time: changes over time/evolution in...