Student question-based inquiry in climate change teaching

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Climate change is a complex topic with several aspects to take into consideration and it requires exploring new approaches and new ways of teaching. As our students will face the effects of climate change, I think we need to start involving them in the learning process in a very...

A digital journey

Let’s orient ourselves, a digital journey

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School is a microcosm: it reflects the changes that society experiences outside. In the last two years, the world has become an unpredictable scenario, where all certainties are shattered: meetings, programmes and schedules are skipped. The same happened in schools all over the world. A Coronavirus, one of the...

5 Phenomenal Presentation Ideas to Wow Your Classroom

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Giving a presentation comes naturally to some people. They just appear to be comfortable with it and it seems that they don’t even have to put any effort into keeping their students mesmerized and interested throughout their entire lecture. If you feel your presentations don’t come near enough to...

The Quantum Prisoner: a game to teach science in an interactive and fun way

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Secondary school and sixth form teachers, scientific mediators, the CEA, French scientific research organisation, offers you a free video game, The Quantum Prisoner, to allow your students, to test in a fun way their knowledge in science and technology. Throughout the story, players will live out Zoe’s adventure and...

Maths modelling and pandemic understanding

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Mathematics has become a “trendy” science in this pandemic period because people finally realised how mathematical models are useful for understanding reality and helping to prevent difficult situations. By now, we are all used to hearing expressions like “exponential growth”, “Rt factor”, “peak of infections”: all these concepts used...

Teaching Mathematics with the use of board games

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Why use gamification? The answer to this question: motivation. Gamification carries an important pedagogical value in education, as it represents a dynamic and stimulating way to challenge my students aged 15-18 years old. Specifically, the term “game-based learning” refers to the integration of a game, or game elements in...