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A gamification system of points, which are then converted into grades, allows students to learn despite the restrictions of COVID.

How to Use Gamification in Science Education During the COVID Lockdown

CC-BY, Unsplash   Introduction In this article, I would like to share how I use gamification in chemistry classes. The method was especially useful in digital education during the COVID lockdowns. It allowed me to mark the students’ work. The essence of gamification is that students collect points, and...

The Young Explorers Club addresses the students' lack of enthusiasm for science by making them learn through hands-on laboratory experiences.

Young Explorers Club

CC-BY, provided by author In hundreds of schools in Armenia and in some other educational institutions (secondary, professional, higher) there are no laboratories corresponding to the educational programme, which is an obstacle to the effective organisation of the teaching of scientific subjects and as a result most of the...

Kids learn about the laws of chemistry e and the atomic model thanks to a simple approach that encourages them to delve into more detail.

Chemistry with LEGO® Bricks. An Innovative Method for Teaching Chemistry

CC-BY, provided by author   Introduction Science teaching in middle school is often not very effective. On the one hand, students have not yet developed the necessary ability to abstract in order to study infinitely large elements such as astronomical concepts or infinitely small ones such as atoms; on...

We explain how to prepare the new generations to make the most of the digital world through a project that focuses on gamification.

Future in Digital Games

CC-BY, provided by author   Abstract With the rapidly developing and digitalising world, it has become necessary to carry out some innovation studies in the education system and to raise generations that produce, implement and present projects. The gaming cultures of the generations born in the digital world of...

We explain how students can benefit from a PBL methodology in finding solutions to solve real life problems.

How to Apply Project-Based Methodology for Students to Develop STEM Solutions That Solve Real Problems

CC-BY, provided by author Teachers challenged the 10th year students of the Vocational Course of Mechatronics to find solutions to the problems or situations related to their interests. Their objectives were: to know the functioning of the Arduino board and sensors; study the electrical circuit required to connect the...

Automated means help to organise the educational process by creating and saving the thematic plan on the computer and using programs.

Application of Computer Technologies in the Educational Process

CC-BY, Unsplash The current society, in the situation of the ongoing progressive reduction of livelihood resources, should give even more importance to the knowledge of ICT and basics of programming, the initial knowledge of which is acquired during the school years through the subject of “Informatics”. It should be...

Recycle you mobile phones.

Recycle Your Mobile Phone

CC-BY, provided by author Circular economy, recycling, climate change… These are just some of the topics frequently discussed today at different levels and in different contexts. Talking about them is certainly important, but even more important is to take action! In particular, the involvement of young people is strategic...

Through a project-based teaching system that implements advances in pedagogy, students can effectively tackle environmental problems.

Advancements in Pedagogical Techniques: An In-Depth Exploration

CC-BY, Unsplash Introduction Endangered ecosystems, including air, water, soil and forests, are threatened by human consumerism. In Armenia, rich in minerals but grappling with environmental pollution from mining, these issues are especially prominent. Pollution causes water contamination, deforestation, and loss of biodiversity. Efforts to protect and restore resources are...

Why VR and AR in the Classroom? How Do Students Help?

CC-BY, provided by author Why VR and AR in the classroom? How do students help? Virtual reality (VR) is a simulated 3D environment that allows students to explore and interact with a virtual environment in a way that approximates reality. Digital tools created with VR technologies, such as 3D...

With space as the common thread, students learn about science and ethics, develop their computational thinking and hear lessons from experts.

Do Look Up! A Journey from Earth to Space

CC-BY, provided by author Introduction The aim of this 3-month interdisciplinary project was to inspire students in grades 11 and 12 (focusing on girls), to become interested in STEAM (Science, Technology, Engineering, Art and Math) by combining STEM, Space and Environmental Education. Students engaged in a blended learning environment,...