Posts Tagged ‘gamification’

Can gamification improve students’ motivation and problem-solving skills?

Introduction Our schools are data sources that few systematically use to improve teaching practice. Disciplinary difficulties in working with students or poorer results in tests are some of the many challenges we face in our work every day. Nevertheless, there’s a strategy that can help us overcome difficulties and...

Beyond the game jams: Facing social challenges through a gameLab conception

Game jams and hackathons all over the world are a reality as a trend and the benefits are contrasted and supported by the public acceptance and research bodies. But, in the meantime, they are often considered as an end themselves instead of a powerful tool aiming broader objectives. This...

Gamification in High School Math classes

Abstract: Two cross-curricular eTwinning Problem Based Learning projects developed by 3 9th grade classes of a Humanities high school in Italy: in one project students learned how they can cooperate with foreign partners and then debate together about the topics they learned in the other project students learned Maths...

A multidisciplinary approach on time using Alice 3D

A. D’Ambrosio* IIS Cattaneo Mattei, Monselice (PD), pdis003009@istruzione.it Abstract: An inquiry-based learning project was developed using Alice 2, a free 3D programming environment. The aim of the project was to createa gamified telling of astoryabout time in science. Students inventeda 7-level game based on time: changes over time/evolution in...