From coding to modeling

by

  Scratch is a free visual programming environment. It’s used by students, teachers, parents to create stories, animations, games (serious games and not only). In Scratch you can learn to code without giving up creativity, collaboration (there are over 20 million shared projects), thinkering. But is it possible construct...

STEM Studies: The Future of Engineering

by

Image: shutterstock_268664345-Copyright Omelchenko Every day, new patents are filed, prototypes are built and a technology brings us that much closer to science fiction. But, our real progress and innovations are much more compelling and significant than+ those found in fantasy. As we continue to develop new ideas and solutions, we’re...

Open contents in an Open society

by

Image: shutterstock_266968544 Copyright Gurza Introduction At present, with the increasing growing of the information and communication technologies in education due, among other things, to networks such as the Internet and the lower price and diversification of hardware devices, it is essential and necessary to develop educational contents in digital format....

Elements of didactic innovation in neuroscience for high school (2)

by

Image: Shutterstock/ VLADGRIN_jpeg Elements about history of neuroelectrophysiology techniques Electrophysiology embrace several different experimental techniques with the main goal to collect electrical signals from living organisms. Pioneer of the study of the bioelectricity has been Luigi Galvani who was the first to hypothesize that biological entities retain the ability to...

Elements of didactic innovation in neuroscience for high school (1)

by

Image: Shutterstock/VLADGRIN_jpeg Abstract The mission of this didactic Clil project was to develop innovative strategic activities for learning biological neuroscience with two classes 16 years old students in scientific High School. Not to activate summa of knowledge, but linked concepts of different topics scientific STEM disciplines (physic, biochemistry, electrophysiology,...

Methods of developing an active mind (Active-participative methods)

by

Image: Shutterstock/VLADGRIN_jpeg (3) Pedagogical questions: How can the subjects of knowledge be activated in the process of their self teaching and training? What are the theoretical recommendations related to activation and which are the methodological resources that can be used for this purpose? How should we act in situations...

A multidisciplinary approach on time using Alice 3D

by

A. D’Ambrosio* IIS Cattaneo Mattei, Monselice (PD), pdis003009@istruzione.it Abstract: An inquiry-based learning project was developed using Alice 2, a free 3D programming environment. The aim of the project was to createa gamified telling of astoryabout time in science. Students inventeda 7-level game based on time: changes over time/evolution in...